Handicap and Strokes
RoundBoss uses a rolling average system to calculate handicaps and determine stroke allocation between opponents. All parameters described below are configurable in Scoring Configuration.
Rolling Average
Each player's handicap is based on their average recent gross score. The rolling window is state-based: it uses the last N results a player has actually played (a score or a missed week) in weeks before the current week — not calendar weeks, and not pre-generated future weeks. The league manager sets how many results are included in the window (default 5). When a player doesn't yet have enough played results, their established handicap acts as the seed/fallback.
handicap_drop_highest) to drop the N highest scores from the window before averaging.At-the-Time Average
Your average for a past week is the average you carried into that week — it doesn't change as later rounds are played. Makeup rounds are scored against that at-the-time average, not your current average.
When a week locks, each match freezes the as-of-that-week average as a snapshot. That snapshot is what shows on past weeks and is used for makeup and miss scoring. Your current average is shown only for the current or upcoming week (and during live scoring).
Grace Periods
For early-season weeks, managers can configure two grace periods (both default 0, meaning no grace):
- Seed grace weeks (
seed_grace_weeks) — Seeded players keep their seed (established handicap) for weeks 1 through N. After that, the rolling average takes over. - New member grace weeks (
new_member_grace_weeks) — Unseeded players get no average and no strokes for weeks 1 through N, until they've built up enough of their own scores.
Calculating Strokes
When two players are matched, the stroke difference is calculated as:
strokes = floor((higher_avg - lower_avg) * multiplier)
The multiplier (default: 0.9) prevents over-correction -- without it, higher-handicap players would be fully equalized, removing the advantage of consistent low scoring. The result is rounded down to a whole number.
Applying Strokes
Calculate the stroke difference using the formula above.
Find the hardest-rated holes on the course, starting with the hole rated as the number one handicap hole.
On the designated holes, the receiving player's score is reduced by one stroke before comparison with the opponent.
For example, if a player receives 3 strokes, those strokes are applied to the three hardest holes. On those holes, the receiving player's score is reduced by 1 before comparison.
Worked Example
Player A averages 42, Player B averages 48. With a 0.9 multiplier:
strokes = floor((48 - 42) * 0.9) = floor(5.4) = 5
Player B receives 5 strokes on the 5 hardest-rated holes on the course. On those holes, Player B's score is reduced by 1 before comparison.
Per-Player Handicap Overrides
Managers can override the handicap for a specific player on a specific match. This is useful when a player's calculated rolling average does not reflect their current ability or a league rule requires a one-time adjustment.
- Overrides are set from the Match Settings modal on the week view
- The override applies only to that single match — it does not change the player's rolling average or affect other weeks
- Both players in a match can have independent overrides (Player A and Player B each have their own override field)
Team Handicap Cap
For team formats — Best Ball, Scramble, Alternate Shot, and Team Match Play — managers can set a per-team default handicap cap that limits the effective handicap strokes a team receives.
- The cap is configured per-team on the Teams tab (
Handicap Capfield, 0–72). Leave blank for no cap. - It propagates automatically to every future unlocked round for that team — past rounds are not modified.
- Each round (or each side of a Team Match Play matchup) snapshots the cap at creation time, so editing the team cap later doesn't change frozen rounds.
- Per-round overrides via the Match Settings or Team Settings modal still beat the cap (precedence: session override → persisted override → cap → live handicap).
- Setting the cap to 0 enforces scratch play (no handicap strokes).
- Team cards show a cap chip ("capped from X.X" hint when the rolling avg exceeded the cap); MatchupCards in Team Match Play show a "Cap: A N / B N" badge.
WHS Handicapping & Per-Tee Ratings
Leagues using the WHS (World Handicap System) method can set up multiple tee ratings per course. Navigate to Course Settings and open the Tee Ratings (WHS) section to add tees with their own slope and course rating values.
Each player's preferred tee (set in Managing Players) determines which tee ratings are used when calculating their WHS handicap. If no matching tee is found for a player, the system falls back to the course-level default slope and rating.
