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Best Ball and Alternate Shot

Best Ball and Alternate Shot Golf Leagues | RoundBoss Watch on YouTube (opens in a new tab)

RoundBoss supports Best Ball and Alternate Shot as first-class team scoring formats. Both are available when creating a new league or configuring an existing one.

Best Ball

Every team member plays their own ball. The team score for each hole is the lowest net score among all members.

Alternate Shot

Two players share one ball and alternate shots. One team score per hole with a combined handicap.

Best Ball

In Best Ball, every team member plays their own ball on each hole. The team score for each hole is the lowest net score among all members. This rewards individual performance while keeping the team structure.

How Scoring Works

1
Play individually

Each player plays the hole independently and records a gross score.

2
Apply handicaps

Handicap strokes are applied individually per player based on the league's Best Ball Handicap method.

3
Take the best score

The team's score for that hole is the best (lowest) net score from any member.

4
Sum the round

The team's round total is the sum of best-net scores across all holes.

Configuration

SettingDefaultOptions
Team Size22, 3, or 4 players per team
Best Ball Handicap% of each player% of each player, USGA four-ball 85% (stroke play), USGA four-ball 90% (match play), or Team rolling average
Handicap Percentage25%0% to 100% of each player's individual handicap (the "% of each player" method)
The handicap percentage controls how much of each player's handicap is used. For example, at 25% a player with a 12-stroke handicap gets 3 strokes, applied to the hardest holes on the course. The USGA four-ball methods use the USGA/R&A recommended allowances (Rules of Handicapping, Appendix C): 85% for four-ball stroke play, 90% for four-ball match play. RoundBoss compares team net totals, so with 90% each player keeps their own strokes rather than playing off the low ball. Team rolling average gives no individual strokes and subtracts the team's own average instead.

Alternate Shot

In Alternate Shot (also called Foursomes), two players share one ball and alternate hitting shots. One player tees off on odd holes and the other on even holes. The team records a single score per hole.

How Scoring Works

1
Enter one score per hole

The team enters one gross score per hole.

2
Calculate combined handicap

A team handicap is calculated from the two partners' handicaps using the league's Team Handicap Method: Team rolling average (the team's own recent scores; the default for new non-WHS leagues), % of combined (floor(sum of member handicaps x handicap percentage), default 50%), USGA weighted (the USGA foursomes allowance, 50% of combined), or Gross (no strokes). WHS leagues use USGA weighted by default. See Team Handicaps.

3
Apply strokes

Handicap strokes are applied to the hardest-rated holes. Net score = gross - 1 on holes where a stroke is applied.

Configuration

SettingDefaultDescription
Team Handicap MethodNew leagues: Team rolling average (WHS: USGA weighted)Team rolling average, % of combined, USGA weighted, or Gross
Handicap Percentage50%Percentage of combined team handicap to apply (% of combined method)

Leaderboard

Both formats use a team net leaderboard where teams are ranked by net total (lowest is best). The leaderboard supports two modes controlled by the Stroke Leaderboard Mode setting:

  • Average (default) -- Average net score per round played
  • Cumulative -- Running total of net scores across all rounds

Enabling a Format

1
Create or edit league

When creating a league, select Best Ball or Alternate Shot from the format dropdown.

2
Configure settings

Adjust team size and handicap percentage in Settings after the league is created.

3
Manage teams

Teams are managed from Roster → Teams in the manager dashboard.

Comparison

FeatureBest BallAlternate Shot
Players per team2, 3, or 42
Balls in playOne per playerOne per team
Score entryEach player enters scoresOne score per hole for the team
Handicap methodIndividual % per playerOne team handicap (team rolling average, % of combined, USGA weighted, or gross)
Default handicap %25%50%
LeaderboardTeam net (lowest wins)Team net (lowest wins)

Skins in Team Formats

When skins are enabled for a Best Ball league, skins are calculated using the team best ball score on each hole, not individual player scores. The team's best net score on each hole is compared against other teams to determine skins winners.

Handicap Cap

Managers can set a per-team default handicap cap that applies to Best Ball, Scramble, Alternate Shot, and Team Match Play leagues. This limits the effective handicap strokes a team can receive. Setting the cap to 0 enforces scratch play (no strokes).

  • The cap is configured per-team on Roster → Teams (Handicap Cap field, 0–72).
  • It propagates automatically to every future unlocked round for that team — past rounds are not retroactively modified.
  • Each round (or each side of a Team Match Play matchup) snapshots the cap at creation, so editing the team cap later doesn't change frozen rounds.
  • Team cards show a cap chip ("capped from X.X" hint when the rolling avg exceeded the cap); MatchupCards in Team Match Play show a "Cap: A N / B N" badge.
  • Per-round Team Settings can still override the cap for a single round.

See Handicap Strokes for the full snapshot + override precedence rules.

Team-Missed Behavior

If every member of a team is absent for the week, a player or manager can record the round as a whole-team miss:

  • The player who opens the scorecard sees an Attendance bar with a checkbox per teammate. Checking every teammate as absent turns the Submit button into Submit (Team Missed).
  • The team's net and gross totals are left empty and the round is flagged as missed.
  • The matchup resolver awards the configured Miss Points to the absent team and the configured Win Points to the opposing team. No hole-by-hole comparison happens.
  • Partial attendance (one player shows, partner doesn't) keeps normal team-card scoring — the absent player's rows are greyed out and skipped in auto-advance. A solo player whose partner is absent is still eligible for Low Net winnings.

Marker Validation

When the league has Marker Validation enabled, Best Ball and Alternate Shot rounds participate too. The marker is auto-picked from the opposing team in that week's matchup (first non-absent member, deterministic). The team card shows a Pending hourglass badge until the marker approves or the auto-approve grace period elapses; disputed rounds show a flag badge for manager review. If there's no opposing team or every opposing player is absent, validation is silently skipped.

Team Matchup Auto-Resolution

For Best Ball leagues using match play scoring, matchup points are automatically calculated when scores are submitted. After both teams in a matchup have their scores entered, RoundBoss compares the team net totals and awards points (1 for a win, 0.5 for a tie, 0 for a loss). No manual step is needed.

Scramble has no matchups and no matchup points — each team posts one team score per week and is ranked against the whole field by team net score.

Fun Weeks

Both formats work great for Fun Weeks. You can choose whether fun week scores count toward the season leaderboard or not.